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CD School House - Education and Games (10.0) - Wayzata Technology (1995).iso
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MATHGAME
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MATHGAME.DOC
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1994-05-18
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5KB
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179 lines
DOCUMENTATION FOR
MATH GAMES
Version 3.0
(C) Alan C. Elliott, 1984-1993
TexaSoft
P.O. Box 1169
Cedar Hill, Texas 75104
214-291-2115
DESCRIPTION OF THE PROGRAM
________________________________________________________
MATH GAMES is a SHAREWARE program. This means that you may
copy it and give it to friends, and that user groups and
bulletin boards may distribute it (as long as no files have
been altered). This gives you a chance to try the program
without having to spend a lot of money up front for
something that may not meet your needs. If MATH GAMES is
useful to you, please become a registered user by sending in
the registration form. You become a registered user by
paying the registration fee directly to TexaSoft. Thank you.
MATH GAMES is a game to help you practice addition,
subtraction, and multiplication. The game displays a math
problem on the screen, then you must type the answer in an
allotted amount of time.
The game pits your country against an opponent. Each time
you type an answer correctly, your team wins a point. If you
make a mistake, your opponent gains a point. A board
containing nine flags must be filled for one team to win.
MATH GAMES requires CGA graphics, which mean that it will
run on most composite graphics, CGA, RGB, EGA, PGA, MCGA and
VGA type monitors. It will not work on "Hercules" type
monochrome graphics monitors unless you are using a CGA
simulator such as SIMCGA or HGCIBM.
When you begin MATH GAMES, you will choose your country
(your team), and your opponent. Next, you will choose the
level of difficulty of phrases to type. Typically, your
choices will be:
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Please Become a Registered User
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1) Simple addition
2) Simple add & subtract
3) Add, subtract three 2 digit numbers
4) Add, subtract numbers to 2 digits
5) Add, subtract three 2 digit numbers
6) Multiply 2 simple numbers
7) Multiply 2 numbers, on 2 digit
8) Multiple 2 numbers up to 2 digits.
The program will display a phrase on the screen and a
timer will appear in the upper right corner. You must type
the answer correctly before the timer gets to 0.
If you do not type in the answer correctly in the allotted
time, your opponent gets the point. The scoreboard on the
screen will keep track of who is winning. Remember, it
takes 9 points (flags) to win.
HOW TO RUN MATH GAMES
________________________________________________________
Running the program from a floppy disk:
Place the program disk in the A: disk drive. Make sure
the DOS prompt is A>. If it is not, enter the command
"A:" (no quotes). At the A> prompt, enter MATHGAME
A>MATHGAME
This will begin the program. Following directions on the
screen.
Running the program from a hard disk:
Place the original MATHGAME floppy disk in drive A: (or B:),
then make A: (or B: the default drive by typing A: (or B:)
and press Enter. Then enter the command INSTALL. Follow the
instructions on the screen, and the program will be
installed onto your hard disk in a subdirectory named
\MATHGAME.
To begin the program, from your hard disk (C: assumed),
enter CD\MATHGAME to change to the \MATHGAME directory, then
enter the command
MATHGAME
to begin the program.
PRINTING THE ORDER BLANK
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To print the order blank from the DOS prompt, enter the
command
COPY MORDER.TXT LPT1:
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